/*
* Copyright (c) 2006-2007 Erin Catto http:
*
* This software is provided 'as-is', without any express or implied
* warranty.  In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked, and must not be
* misrepresented the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
import b2Settings from '../common/b2Settings';
import b2Vec2 from '../common/math/b2Vec2';
export default class b2BodyDef {
    constructor() {
        this.userData = null;
        this.shapes = null;
        this.position = null;
        this.rotation = 0;
        this.linearVelocity = null;
        this.angularVelocity = 0;
        this.linearDamping = 0;
        this.angularDamping = 0;
        this.allowSleep = true;
        this.isSleeping = false;
        this.preventRotation = false;
        // initialize instance variables for references
        this.userData = null;
        this.shapes = new Array();
        for (var i = 0; i < b2Settings.b2_maxShapesPerBody; i++) {
            this.shapes[i] = null;
        }
        this.position = new b2Vec2(0.0, 0.0);
        this.rotation = 0.0;
        this.linearVelocity = new b2Vec2(0.0, 0.0);
        this.angularVelocity = 0.0;
        this.linearDamping = 0.0;
        this.angularDamping = 0.0;
        this.allowSleep = true;
        this.isSleeping = false;
        this.preventRotation = false;
    }
    AddShape(shape) {
        for (var i = 0; i < b2Settings.b2_maxShapesPerBody; ++i) {
            if (this.shapes[i] == null) {
                this.shapes[i] = shape;
                break;
            }
        }
    }
}
